This page lists every collectible that the Andromeda mod adds, which is in total: 14 collectibles and 7 trinkets.
Every item has more detailed info on their own page.
Collectibles[]
Activated Items[]
Name | Icon | Charge | Quality | Description | Unlock Method |
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Gravity Shift | ![]() "What goes up must come down" |
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Causes all tears and projectiles to stop in midair, falling down after some time.
Enemy projectiles that are stopped can't damage you and can damage other enemies. This item has additional effects only when used by Andromeda. |
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Singularity | ![]() "Infinite possibilities" |
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Spawns a random pickup or chest.
Each pickup/chest variant has an equal chance of spawning. 10% chance to spawn an item from a random pool instead. Only charges by collecting pickups and using consumables. |
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Extinction Event | ![]() "The sky is falling!" |
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Causes meteors to fall from the sky for the duration of the current room.
The meteors explode on impact, burn enemies, and vary in damage. Meteors and their explosions can't damage you. |
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Book of Cosmos | ![]() "A universe of knowledge" |
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Grants the effect of a random Zodiac or Planetarium item for the room.
Also grants the effect of the |
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Passive Items[]
Name | Icon | Quality | Description | Unlock Method |
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Juno | ![]() "Until death brings us closer" |
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+1 Soul heart.
Enemies have a chance to revive as perma-charmed friendlies upon death. Chance to shoot charming tears. |
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Pallas | ![]() "Wisdom is power" |
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+0.20 Damage for each new room explored.
Special rooms give +0.40 damage. Planetariums, Libraries and Secret rooms give +0.60 damage. The damage bonus resets when moving to the next floor. Grants immunity to Curse of the Lost. |
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Ceres | ![]() "Nurture and protect" |
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+1 coin, bomb, and key.
All heart, coin, bomb, key, and battery pickups have a 20% chance to spawn as a better version of that pickup. Chance to gain a holy mantle shield when taking damage based on the total number of pickups you have. |
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Vesta | ![]() "Eternal flame" |
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Jets of fire emit from you every 10 seconds, dealing your damage + 10 and burning enemies.
The more enemies in the room, the more frequent the flames come out. Grants immunity to fire. |
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Chiron | ![]() "Wounded healer" |
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+1 Empty heart container.
5% chance to heal for double the amount of damage taken. Each hit increases the chance of healing by 4.5%. When the effect triggers, the chance resets back to 5%. Soul hearts are added if the amount healed exceeds your total red health or if you only have soul/black hearts. Taking red heart damage no longer decreases angel/devil deal chance. |
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Ophiuchus | ![]() "Snake tears" |
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Chance to shoot a barrage of 5 tears.
Enemies killed by the barrage have a 5% chance to drop half a soul heart upon death. |
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Harmonic Convergence | ![]() "Everything aligns" |
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Each tear fired creates 4 additional tears that start from far away and converge toward you.
The tears deal 1/4 of your damage but inherit any tear effects you have. |
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Luminary Flare | ![]() "Burning sun" |
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Grants a sun that appears in the center of every room.
While there are enemies in the room, it has a chance to shoot a powerful solar flare in a random direction. Enemies that get near the sun are burned. |
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Baby Pluto | ![]() "Orbiting around your heart" |
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Familiar that orbits around you and shoots Tiny Planet tears.
Also blocks enemy projectiles. |
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Celestial Crown | ![]() "Ruler of the cosmos" |
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Gives 4 star orbitals.
Tears that pass through a star gain a random tear effect depending on its color. The color of each star changes per room. |
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Starburst | ![]() "Poof!" |
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Chance to shoot a tear that bursts into small damaging stars when it hits an enemy or obstacle. | Starburst Defeat Sol the Absolute as |
Trinkets[]
Name | Icon | Description | Unlock Method |
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Stardust | ![]() "It twinkles like a clear night sky" |
Killing an enemy has a chance to give a blue wisp.
Can be sold at a high price. |
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Meteorite | ![]() "Where'd this come from?" |
Causes meteors to passively fall from the sky in uncleared rooms.
The meteor falls at a random position in the room, explodes on impact, can burn enemies, and varies in damage. Meteors and their explosions can't damage you. |
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Crying Pebble | ![]() "Dwarf plight" |
+0.35 Tears up for each astrological item you have.
The items that count are all Zodiac and Planetarium items, Baby Pluto, and Book of Cosmos. |
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Moon Stone | ![]() "Luminiscent wisdom" |
Chance for an extra rune or soul stone drop from opening chests, blowing up tinted rocks, and destroying slot machines.
Guarantees a rune/soul stone to appear in Planetariums and Abandoned Planetariums. |
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Polaris | ![]() "Shining in the darkest hour" |
When a deal room doesn't appear after defeating the floor's boss, the boss item is turned into an angel item for sale or a devil deal.
Taking a devil item this way won't lock you into devil deals. |
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Sextant | ![]() "Navigate the unknown" |
Entering a new room has a chance to reveal more rooms that are nearby on the map.
Shows the location of the floor's Planetarium if there is one. |
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Alien Transmitter | ![]() "It wasn't designed for your hand" |
Enemies have a chance to be abducted by aliens. | ![]() ![]() |
Eye of Spode | ![]() "42" |
Treasure rooms are converted into Abandoned Planetariums. They can contain zodiac items or various other rewards.
+20% Planetarium chance next floor when a treasure room is converted into an Abandoned Planetarium. |
Eye of Spode Defeat Sol the Absolute as ![]() |